Article on Why Game Companies are Getting Away From Developing PC Games

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    Antares
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    Article on Why Game Companies are Getting Away From Developing PC Games

    Post by Antares on Wed May 19, 2010 7:41 pm

    Developer: Pirates plundering PC games industry

    On an individual basis, software pirates are about as intimidating as your average History undergrad or IT professional. But according to Epic Games President Mike Capps, they're a multi-million-strong raiding party that is pillaging the PC gaming industry.
    This, in turn, is forcing traditional PC game developers to shift their efforts away form the PC and toward the relatively piracy free PS3, Xbox 360 and Wii, says Capps, whose company was known as a PC developer through the late 1990s and early 2000s. "If you walked into this place six years ago, Epic was a PC company and always had been," Capps recently pointed out to Edge Magazine. "We did one PS2 launch title, which was a port of Unreal Tournament, and everything else was PC."


    In 2007, Epic Games released mega-hit Gears of War on both the PC and the Xbox 360. But after the PC version was massively pirated, the company released their 2009 follow-up, Gears of War 2, for the Xbox 360 alone. They're taking the same approach with next year's Gears of War 3, much to the chagrin of the company's PC-owning fans.

    "If you read our forums, people are saying: 'Why do you hate the PC? You're a console-only company,'" said Capps. "We still do PC, we love the PC, but we already saw the impact of piracy -- it killed a lot of great independent developers and completely changed our business model."

    Capps' observations are just the latest in a string of lamentations from former PC developers, including id Entertainment, Crytek, and Infinity Ward. All of these companies have refocused their efforts toward the console side of the industry, and away from pirate-infested PC waters.

    But as Capps notes, there is hope for the PC gaming industry. He believes the micro-transaction model made popular by social networking games could lure developers back to the derelict platform.

    "Maybe Facebook will save PC gaming," he said, "but it's not going to look like Gears Of War."
    Instead, it will probably look a lot like Farmville. So the next time your Facebook news feed is bombarded by invitations to plant apple trees or visit your friend's tiny ranch, don't blame Facebook, your friend, or the game. Blame pirates.
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    Re: Article on Why Game Companies are Getting Away From Developing PC Games

    Post by Shek on Thu May 20, 2010 12:19 am

    Funny, GoW was a great game, GoW2 was fucking horrible (first 360 game I bought, regretted).

    Piracy is a problem on 360 as well, but I believe most of them gets banned. Which forces you to buy a whole new console and pay another fee for xbox live gold.
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    Re: Article on Why Game Companies are Getting Away From Developing PC Games

    Post by AzzDawg on Mon May 24, 2010 6:45 am

    Antares wrote:So the next time your Facebook news feed is bombarded by invitations to plant apple trees or visit your friend's tiny ranch, don't blame Facebook, your friend, or the game. Blame pirates.

    Yes because blaming pirates seems to be the easy way out. Seriously grow the fuck up. Realise that when you game creators start developing DECENT games that don't need two fucking hundred patches to work properly, people may start buying them. All you keep giving us is shit. People don't want to buy shit. They want something they can play again and again and even online. WITH DEDICATED SERVERS!

    You call everyone out there that has ever pirated a piece of software a thief, yet you guys are the real thieves. $100AU for a game on release date is just fucking ridiculous. You may sell more if it is a more realistic price frame.


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