Now this is the type of patch we want to see happen. They have fixed a lot of stuff and given a lot more control to server admins, like being able to adjust the idle kick time. So we will be able to camp the server as well as set up reserved slots. They are also fixing some Play Now stuff which is what a lot of people including myself thinks what killed a lot of server traffic. They had changed the Play Now option button in the last patch. Maybe this will help get server traffic back. I played for over two hours last night, once with Slapper and once with someone else and NO ONE joined during that time. How sad!
Question - It appears that we will now have an option to remove Tanks. Is this something we would want to consider doing? It could either help or hurt the server. Would want to advertize No Tanks in the Server Name, especially since the new patch will expand the number of character spaces in the server name.
As I mentioned in the other thread, I've set the server up now to play the maps only 1 round a piece.
Here is the Change Log for the next patch. Now if only they will unlock some more maps. This patch is large in size, 500MB. So plan some download time.
Changelog:
Question - It appears that we will now have an option to remove Tanks. Is this something we would want to consider doing? It could either help or hurt the server. Would want to advertize No Tanks in the Server Name, especially since the new patch will expand the number of character spaces in the server name.
As I mentioned in the other thread, I've set the server up now to play the maps only 1 round a piece.
Here is the Change Log for the next patch. Now if only they will unlock some more maps. This patch is large in size, 500MB. So plan some download time.
Changelog:
Server – Some potential sources for lag/rubberbanding have been eliminated
Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server – Log file for server admins: all remote admin interface commands/events are logged
Server – Log file for server admins: major server events + all chat messages are logged
Server – Idle kick is controllable
Server – Profanity filter can be disabled
Server – Teamkill-kick system is controllable
Server – Ticket counts and bleed rate are controllable per-level
Server – Infantry only mode available per-level
Server – Initial spawn delay and respawn delay are adjustable
Server – Server description can be up to 400 characters, and use “|” for line breaks
Server – Banlist can contain up to 10.000 entries
Server – reduced latency in packet handling
Admin Interface – fixed the player.onKill spam that occasionally happened
Admin Interface – ensured that player.onJoin events always report the player name
Admin Interface – events triggered when people spawn
Admin Interface – much more info on kills
Admin Interface – detailed stats are reported at end-of-round
Gameplay – Various minor level bugfixes
Gameplay – Helicopter handling has been tweaked
Gameplay – Weapon tweaks have been implemented based on PC public feedback
Gameplay – Fixed technical hang when a crate was armed outside of the combat area
Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay – Countermeasures can be fired when driving a helicopter
Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay – Advanced Spotting scope works better
Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser – Now refreshes information
Server Browser – Join queue system when attempting to join a full server
Server Browser – all settings are automatically saved between sessions
Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client – Fixed some crashes
Client – Toggle/hold crouch is user controllable
Client – Toggle/hold zoom is user controllable
Client – Vsync bugfixed for DX10/DX11
Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen
Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client – Improved Play Now functionality
Client – Removed K/D ratio and Skill Level filters in the leaderboards
Client – Any points you get while being dead will be added to your score
Client – Reduced negative mouse acceleration
Client – More informative disconnection/kick reasons